Helmeted Character
Name: Sam Stott
P Number: P1320376x
Email: p1320376x@myemail.dmu.ac.uk
Project Title: Realistic Character (Helemted)
This brief is centred around creating a highly realistic helemted character in 3 weeks with 30,000 tri's and 2x 2048x2048px Textures sheets. Created using zbrush, max, substance painter, photoshop and marmoset.
Research/Design:
Concept Provided:
Veiwer:
Design sculpts within zbrush:
Unwraps:
Texture:
Beauty Shots:
The outcome of this project I felt was slightly underwhelming as I was hoping to have the pre-production done early and have used all my prior experience to really try and make the most out of this project. However between my lack of experience in concepting and inconvenient illness I just didn't have the time to full push this project to what I wanted it to be. Despite this I do think that I learnt some new techniques and understand more fully time constraints and where my weaknesses lie.In hindsight I would have not concepted for this project but instead taken a pre-existing concept, this would have saved me 3 days at the very beginning of the project and a lot of hassle during it. After getting feedback from an industry character artist I realise much of my work is lacking in the texturing area, steps towards improving this include working on micro details within my sculpt and substance, Working more from reference and having a better understanding of what material I am going to create specifically beforehand.












